


The update replaces the previous system of drop shadows with real-time shadows from image-based environment lighting, generated using a combination of voxel and screen-space shadows. Substance 3D Stager 1.2 improves the quality of the software’s real-time rendering mode, available as an alternative to ray tracing to improve interactive performance in the viewport. New in version 1.2: real-time rendering mode now supports environment shadows It enables users to lay out scenes using physics-based tools to place 3D primitives or imported models, and comes with libraries of readymade materials and ‘environment stages’ mimicking real-world studio lighting.įor rendering, Stager uses Adobe’s Mercury Rendering Engine, a new hybrid CPU and GPU renderer. Like its precursor, it is aimed at designers as well as specialist 3D artists, and is intended to provide an intuitive workflow for creating photorealistic brand visualisations and product mockups. Launched last year, Substance 3D Stager is the first application in the Substance product line not designed purely for material authoring, and supersedes Adobe’s older Dimension software. The update adds a new Project materials panel for managing scene materials, and improves to the visual quality of the real-time rendering mode, which now supports shadows from environment lighting.Īn intuitive way for less specialist 3D artists to create virtual product photographs Posted by Jim Thacker Adobe releases Substance 3D Stager 1.2Īdobe has released Substance 3D Stager 1.2, the latest version of its scene layout and rendering tool.
